Today’s Tuesday with Tulsa comes to us from Kristina M., a junior Sociology major from Tulsa, OK.
I was a late addition to the College of Arts and Sciences. After spending my first year with the goal of practicing Chemical Engineering, it was quite the switch when I decided to study Sociology instead. There are things about the switch that have made me realize I’ve found the perfect fit for me.
Not only is Sociology a broad discipline and one covers all of my interests, but it and many other A&S majors provide an added bonus of having small classes because of the small number of students in each major. I got to enter into classrooms that are fueled by discussion and personal reflection, and that are guided by professors that are passionate and brilliant in their fields. Each class I have taken in my major has been eye-opening. I have also had the privilege of exploring some other subjects in electives. The curriculum is brilliant because many of the majors overlap in real world application. So where I may be told I’m learning sociology (and I am), I am also learning economics, psychology, and anthropology. The A&S College is perfect because professors seem to be painting a picture of what the real world is like – meaning that as students, we leave more articulate, more aware with a heightened ability to think critically, and a new lens to look at the world through. Continue reading
The University of Tulsa Tandy School of Computer Science has created a bachelor of science degree in computer simulation and gaming to begin in the fall of 2015.
The new major features design components used in the country’s top 10 simulation and gaming degree programs. The option includes a core computer science focus and set of professional courses aimed at exposing students to other academic areas relevant to simulation and game development.
“The computer simulation and gaming industry is growing locally and nationally,” said Roger Mailler, associate professor of computer science. “Within the Tulsa area, there are three game companies and nine others that develop simulation technology for commercial and military entities. We’re excited to extend our curricula to meet the demands of such a booming, niche industry.”
Mailler said potential simulation and gaming students must learn specialized skills that cross current academic boundaries. Developers are tasked with considering a game’s overall user experience, which includes graphic art, music and sound effects, plot and storyline, as well as custom simulation hardware and software.
Today’s Tuesday with Tulsa guest blog post was written by Dr. Laura Stevens, Associate Professor of English at TU.
I have taught at the University of Tulsa for fifteen years, and during that decade-and-a-half my teaching has almost never moved past the year 1800. Next semester, though, I have decided to take the plunge into more contemporary material, with a Block I class titled “Beyond Bella: Twenty-First-Century Girls’ Adventure.”